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This article is about a part of a game theory. For video gaming , see Cooperative gameplay.
A cooperative game is a game where groups of players ("coalitions") may enforce cooperative behaviour, hence the game is a competition between coalitions of players, rather than between individual players. It is like a coordination game, when players choose the strategies by a consensus decision-making process.
Recreational games are rarely cooperative, because they usually lack mechanisms by which coalitions may enforce coordinated behaviour on the members of the coalition. Such mechanisms, however, are abundant in real life situations, such as contract law.
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A cooperative game is given by specifying a value for every coalition. Mathematically speaking, the game is a function from the set of coalitions to a set of payments (the characteristic function). The function describes how much collective payoff a set of players can gain by forming a coalition. The players are assumed to choose which coalitions to form, according to their estimate of the way the payment will be divided among coalition members. It is assumed that the empty coalition gains nil.
A simple game is a special kind of cooperative game, where the payoffs are either 1 or 0, i.e. coalitions are either "winning" or "losing".
Let G be a strategic (non-cooperative) game. Then, assuming that coalitions have the ability to enforce coordinated behaviour, there are several cooperative games associated with G. These games are often referred to as representations of G.
A cooperative game describes payoffs given for coalitions. Players will only join a coalition if they expect to gain from it. So, in order to find what coalitions will actually be created, one needs to estimate both the relative power of different coalitions, as well as the strength of the different players within each coalition.
The stable set of a game (also known as the von Neumann-Morgenstern solution (von Neumann & Morgenstern 1944)) is the first solution proposed for games with more than 2 players. A stable set satisfies two properties:
Von Neumann and Morgenstern saw the stable set as the collection of acceptable behaviours in a society: None is clearly preferred to any other, but for each unacceptable behaviour there is a preferred alternative. The definition is very general allowing the concept to be used in a wide variety of game formats.
A stable set may or may not exist (Lucas 1969), and if it exists it is typically not unique (Lucas 1992). Stable sets are usually difficult to find. This and other difficulties have led to the development of many other solution concepts.
A positive fraction of cooperative games have unique stable sets consisting of the core (Owen 1995, p. 240.).
A positive fraction of cooperative games have stable sets which discriminate players. In such sets at least of the discriminated players are excluded (Owen 1995, p. 240.).
The core of a game is a set of vectors allocating payoffs to players, which preserve the following conditions:
Note that the core of a game may be empty (see Bondareva-Shapley theorem).
Is a vector allocating payoffs to players which is:
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